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Two Years On – Rachel’s Blog

It’s been a busy few weeks of announcements here at TimeTrap. Our newest experience, Pudding Lane – 1666, will be opening on 30th August and two days later we go from being open 5 days a week to 7 days a week. This, along with entering a busier time of year for us, means we are on the lookout for a new member to join the TimeTrap Team.

It’s always nice to know what you may be letting yourself in for when applying for a new job so that’s why we asked Rachel, our longest serving Time Travel Engineer, to write a blog on why she applied, what qualities you need, and how the job can help develop you as a person.

Rachel is a doctorate student at the University of Reading and originally from California who joined us when we first hired back in October 2017. Here’s what she had to say…

Team Trip to Bewilder Box in Brighton – December 2017

This October will mark two years of me working at TimeTrap. When I applied for a job as a Games Master, I had only ever done one “escape room” before – it was technically more of a pop-up event designed for large crowds of people – but those twenty minutes spent in a muggy convention hall solving puzzles with strangers were more than enough to convince me that I needed to submit my CV immediately. Imagine my surprise and delight when TimeTrap turned out to be even more rewarding than my prior experience had led me to expect. To step into the TimeTrap building is to see the significant amount of care that Katie and Andrew have poured into every detail, at every stage, from research to execution. The opportunity to be a part of that – to join a small, independent team and be constantly involved with a variety of creatively and intellectually stimulating projects – was too exciting to pass up.

Those qualities would have drawn me to the job, regardless, but what made TimeTrap the perfect fit for me was that I am, first and foremost, a student. In the time I’ve worked at TimeTrap, I’ve completed a Master’s degree and started a doctorate, and the amount of times I’ve stopped in the middle of my studies to mentally thank TimeTrap for making me a better student is not inconsiderable. (I would, incidentally, like to think it goes both ways, and that what I learn in my life as a student makes me a better GM. You’d have to ask Andrew and Katie about that, though.)

There are obvious ways in which my job and my studies go hand-in-hand: my personal academic focus on literature and gaming mesh perfectly with TimeTrap’s emphasis on thoughtful, immersive storytelling integrated with fiendishly clever (yet eminently logical) puzzle design. I imagine it would be a similar case should I be pursuing other degrees, as well; I know several of my colleagues have backgrounds in performing arts, film, set design, English, and tech, and they all have found opportunities to flex and develop their talents here. In preparing to teach, I have also discovered that my experiences as a GM lend themselves rather nicely to becoming an educator: I have become much more comfortable expressing broad concepts and clarifying important details to diverse groups of people, and I can see how this would carry over to the classroom, on both sides.

This segues neatly into reflecting on how skills honed at TimeTrap can be applied more widely than to a specific degree. Being a GM requires you to be attentive and adaptable as you monitor games and customise your clues to suit each team’s needs; these are both abilities that are essential to being a successful student, as well. Speaking precisely, informatively, and, perhaps most importantly, engagingly is also of the utmost importance, and I certainly feel like I have become a more effective communicator in my academic life as a direct result of my time delivering briefings and interacting with customers.

Being part of the TimeTrap team allows me to pursue the things I’m passionate about while simultaneously making me better at them: the best of both worlds.

Team Trip to Tulley’s in Crawley – December 2018

Fancy joining our team? Head to our ‘Join Our Team’ page to find out more and apply.

How we started TimeTrap

As two 20-somethings, who have started and are running a business, there a few questions we get asked a lot by customers. Some are questions like “How do you come up with all of the different ideas/puzzles?!”, or “What made you want to set up an escape room?”. Some are a little more personal, “Is it profitable?”, “Do you make a living?”, and some are a reflection of our, still very much, baby-faced looks “Is this part of a college project” or “Is this your weekend job for University?” (These ones are the most fun to answer).

However, the one question we get asked the most, which is possibly the most difficult to answer concisely, is “How did you start up?” So, here is a quick look at the methods we used to start TimeTrap, as two 21 year-olds, straight out of University, on a limited budget.

Popping-Up and Growing Organically

Running pop-ups and growing organically were probably the most important steps we took when starting-up that allowed us to make TimeTrap a success, as well as finding the right people that were willing to take a chance on us, and a lot of hard work.

It was April 2016 when Katie and I had the first conversation about what was soon to become TimeTrap. I was about to sit my final year University exams and Katie had recently been made redundant after working in interior design for six months since graduating with an English Language degree. At the time it seemed more like one of those “Imagine if we did this…” chats, rather than something we were seriously considering. I was at the stage where I didn’t know what I wanted to do upon graduating, but I knew I didn’t want to go into a graduate role at a big corporation, as seemed the norm for most business graduates. Katie was looking to make the next move in her career and had started to try her hand at consulting on design for existing escape rooms. One conversation led to another and we finally decided to take the plunge and start our business at the age of 21, with £1,000 of savings each.

You can’t have a real-life gaming experience without having a real life space and so our first hurdle was to find a venue in a town where rent prices are some of the highest outside of London. A little nugget of advice we had been given whilst on a business workshop run by Pop-Up Business School was to find and use other people’s space (with their permission, of course). One of the biggest vacant spaces in Reading in 2016 (and even still now) was Reading Prison, a disused Victorian gaol that had, at the time, just been used for a pop-up art exhibition and was being considered as an arts venue. We got in touch with the organisation looking after Reading Gaol and, although it turned out that the Gaol was not going to be a viable option, we were instead offered an opportunity to use a venue as part of the Reading Fringe Festival, so we took it.

The space we were given for the Fringe was the dungeon-themed basement of the Purple Turtle so, obviously, we chose to design a dungeon themed game to make best use of this. Unfortunately, we were only able to use the space during two weekday daytimes of the Festival and as a result made a loss overall. However, the experience and publicity from running our first ever game gave us the confidence to kick on and start planning our next experience.

Following our Fringe stint, we trawled Reading on a hot day in August 2016 asking every business and venue in town if they had any unused space and whether they would be interested in us using it for mutual benefit. After a long day of many rejections we started to head back home, but had one more venue in mind to try. This would end up being the place that took a chance on us and where we held our second pop-up game, Great Expectations.

Being a Dickensian themed bar, the decor and storyline of the game was obvious, so we set about designing and building Dickens’ Last Chapter, based on Charles’ final book that was unfinished. This project again came with its own challenges… On the opening day we had a visitor from the BBC coming to do a short piece on us as part of a segment about the Pop-Up Business School, however, this was also the day (of all days) that our hire van broke down with all of our props, puzzles and set on board – not ideal. Thankfully, we got around this problem and appeared on BBC South Today the next evening. This bit of bad luck was the worst thing to happen during our time at Great Expectations and the rest of six week run went well, with over 65 teams visiting us, including many customers that have played all of our games since!

Our final pop-up break came when our Great Expectations game was spotted by someone from a Fortune 100 company, based in Reading. They were having some team training days in nearby hotels and wanted to know if we could bring the entire game to them. We booked them in for an event which went well and we booked them in for another. The hotel asked if they could include us on their conference add-on brochure and we had another booking through that. By this point we had raised enough money to, and had the confidence to go ahead with, renting a permanent building. And so finally, we ceased lugging around our not-designed-to-be-mobile game and started working on our first permanent game for 11, Friar Street, Rebellion.

By this time it was January 2017, six months after starting the business, and we were waiting for our lease to be agreed. We continued working on our first game and were finally able to move into the building in March 2017 to renovate and build the game – we opened three months later. We chose to grow to this point in this way because we didn’t want any kind of outside funding but rather to start small and work up to the point when we could afford to rent a permanent building. And we also wanted to test the concept of the business and whether we could do it successfully before committing to anything huge.

Being Resourceful

When working on a limited budget, this is something you don’t have much choice about. However, you can either dwell on your lack of resources or embrace it – we chose the latter.

Save the planet and your pennies

A lot of what you see at TimeTrap has been sourced either cheaply or for free. That’s not to say that it looks cheap, in fact a lot of people comment on how professional everything looks. We up-cycled materials in a way that meant we could spend money in other areas. Soon after moving in to 11, Friar Street, we took collection of around 80 pallets which were completely free, including delivery, thanks to Chiltern Wood Recycling. After the fun of taking all of these pallets up three storeys, we slowly but surely used them to build all kinds of weird and wonderful things. Here are some examples of how those 80 pallets were used:

One of our other favourite bits of up-cycled furniture is this table in our briefing area. Whilst at the tip, we noticed someone about to throw this suitcase away, and quickly asked them if we could take it instead. The slightly bemused person kindly agreed and, four hairpin legs later, it looked like this:

Call on Family and Friends

We wouldn’t have been able to get where we are today without the support of family and friends and, in particular, our parents. They don’t need to be the next Monet or Kelly Hoppen, but whether it was cleaning, painting or crafting, we had people come from all over to help, which we are extremely grateful for. We found pizza to be the best form of showing our appreciation.

Learn New Skills

There are a lot of skilled people out there who would have been able to do a lot of the things we did twice as fast and to a higher spec. However, we did 90% of the work of fitting out our venue and games ourselves, meaning we saved thousands of pounds. Although time is money, we only had one of the two, meaning we had to teach ourselves basic woodwork, plumbing etc. We completely renovated an old building site office into our time travelling facility by pulling up carpets, sanding floors and running wires. When constructing our first permanent game, Rebellion, we even had to learn how to mix and apply lime to walls, as they would have done in 1136, to give it the authentic Medieval feel we wanted.

Hard Work

Yeah okay, this one is pretty obvious. Starting your own business isn’t easy. You put in twice as many hours as you may do in a ‘normal’ job, have to miss out on social events with friends/family and it may put a strain on relationships. However, although a cliché, it is honestly all worth it when you see people enjoying something that you have created. We’ve had groups of friends visit as part of annual reunions, have held hundreds of birthday celebrations and even had the honour of people ‘saying yes’ in our rooms. As escape rooms, we cultivate laughter, bring families together and give people experiences they will talk about for weeks to come. This is what makes all of the blood, sweat and tears worth it.

Trust Others

I always said that I would measure our true success when we were able to employ our first member of staff. This came in October 2017, just before opening our second permanent experience, Imaginarium. Fast forward to March 2019 and we now have a team of 12, including ourselves.

Handing over your baby to someone else and letting them have control over how people perceive your brand is hard but necessary in order to grow. We’re lucky enough to have ten employees who are invested in TimeTrap and care about each individual customer that comes through our door. Myself and Katie have gone from the early stages of opening with just one game and running every single game ourselves, to handing over the running of games to others and taking on a more venue management based role, to now being able to be absent from the venue on certain days and focus on growing TimeTrap. Without being able to put trust in the people we have trained we wouldn’t be able to develop new and exciting games.

So, that is a general overview of how we, two people who didn’t want a normal job, started something that we love doing, and still do. Through starting small, growing organically, using what we had, and a lot of hard work, we created something that hundreds of people a week come and enjoy. Not only do we now have a business we are proud of, but we have employees we are proud of, who we can trust to give our time travellers the best possible experience escaping to new times and places. Two years ago today we signed the lease on our Friar Street building in Reading. What’s next? You’ll have to wait and see…

Fancy a trip back in time? Take a look at our experiences and book online here.

The Immersive Nature of Escape Rooms

Our Experience Manager, Tegan, studied Film, Theatre and Television at the University of Reading. In this blog she looks at the immersive nature of escape rooms and how it draws comparisons to immersive theatre.

Immersive theatre is a style of performance where the audience is invited to interact with the space and/or actors. Audience members are positioned as either voyeurs or they play an active role in propelling the narrative – sound familiar?

In 2013 a theatre company called Punchdrunk created a production called The Drowned Man: A Hollywood Fable. This production took place in a warehouse and spanned five floors. The audience wore masks and although they had no direct say in the narrative it was up to them to discover it. Many different scenes were being performed simultaneously and by exploring the five floors you were able to see as many as you could. It was then up to the audience to piece together the narrative for themselves by identifying characters and connecting various interactions. At the end of each scene actors would disperse and the character you chose to follow would dictate the perspective from which you saw the narrative unravel.

In 2014 Secret Theatre Company debuted their production Code: 2021. This production invited audiences in to witness a trial from the point of view of the jury. After hearing the opening statements and evidence from the defence and prosecution, the audience were taken to a different room in the court to view a reenactment of both sides of the story. When the reenactments were finished audience members were asked to enter the house and look for their own evidence which they were later asked to present to the rest of the jury. In this performance, the actors left the audience alone to argue their cases and by doing this the audience were not guided to one specific outcome but rather asked to find/solve it on their own. In order to end the performance the audience had to reach a verdict which dictated how the performance would end.

Here at TimeTrap we send volunteers back in time to help right wrongs from throughout history.

Our escape rooms aim to immerse our audience in the chosen time period through the use of set, lighting, and soundscape. Without the volunteers the rooms would sit unused. Similarly to an audience, the volunteers bear witness to a constructed narrative which it then takes their actions to propel. Volunteers have to explore the space to uncover puzzles. The order in which the puzzles are discovered and solved will dictate which parts of the narrative are uncovered at various points in the game. Much like Code 2021 our volunteers are asked to explore the space and use what they find to reach an ultimate goal. It is a necessary part of both the performance and the game for the audience to gather as much information as possible in the allotted time in order to solve the case.

As time warp engineers, our role requires us to brief the volunteers and so their immersion begins before the game starts. In this sense we behave as actors bringing our audience into our world of time travel. Here at TimeTrap our games also often involve an historical person as a large part of the context to the game. In doing this the story becomes relatable and allows the volunteers to centre their investigation. As we have chosen various time periods for our games we have created puzzles that follow a narrative consistent with the time. 

As mentioned earlier, Punchdrunk’s performance spanned five floors. Escape rooms are similar though on a smaller scale. Part of what adds to the pressure of escaping is that you cannot be sure where the end point of the game actually is. Escape room games are not always just one room but two or more and it is up to the team to work their way through, often discovering more or secret rooms as they go. In Punchdrunk’s performance audience members were able to discover new rooms within other rooms as they followed characters, this would give a deeper insight into the narrative of the production.

Although our games have a set narrative and outcome, each team will interact differently with the space. The various ways in which people think will change the way each person views a puzzle. As different connections are made and conclusions are drawn this means that, despite the rooms remaining the same, each game is quite different. This is precisely what makes monitoring teams such fun – no one person is the same, no team dynamic is the same, which makes every group interesting and means coming into work is never boring.

Does what Tegan described excite you? Fancy joining helping to create immersive experiences and helping to guide people through them? Head to our ‘Join our Team’ page to find out more and apply.

My First Six Months at TimeTrap

Following on from our announcement yesterday that Tegan will be taking on a new full-time role as Experience Manager, Tegan reflects on her first six months with us.

July marks six months of me working here at TimeTrap Escape Rooms. Not long after the New Year I stepped into the role of time travel engineer to run missions along our time line and stabilise time warps. Over my time here I have learnt so much about not only escape rooms in general but also how they are put together. This job has reignited my love for history and has allowed me to learn so much more about the specific time periods in which our games are set. 

Having come into this job with a background in theatre tech it has been amazing to use my experience to help create immersive spaces that will be used time and time again. I was attracted to this job because it allowed me to continue along a theatrical path but also have creative input in the games. Combining set design with building and making puzzles has made, for me, a dream job. All my life I have loved solving puzzles so to combine that with my passion for theatre is incredible and every day I can’t believe this is my job.

As part of working here I have been able to research and learn about various points in time. It has been amazing to engage with these parts of history that I otherwise might not have. This is especially great as what we learn is able to be translated into the games that are created. The longest running game, Rebellion, has obviously been open longer than I have worked here but it has still been interesting to learn about the year 1136. This game was especially exciting to learn about as it is themed around King Stephen, and Empress Matilda who have strong connections to Reading and Reading Abbey. Part of learning about this game was embracing Reading’s history and as this is a town I have lived and worked in for 4 years I was eager to learn more about it. For me, these games have highlighted intriguing parts of history that have driven me to learn as much as I can. Spending each day surrounded by history in such a fun form has reminded me of how much I love learning and researching.

What makes each day here at TimeTrap interesting is that no day is the same. Having a job that involves time travel means that on any given day I could be hopping between multiple places on the time line. Before lunch I could have been in three different centuries. What makes each day different is the teams that come to play the games. We see and meet such a wide range of people coming for all different reasons; from family fun to workplace team building to school trips. Not only do we get to interact with so many people but we have such fun and exciting things to talk to them about as we prepare them for their missions. It is hard not to be excited by a job that excites others.

One unexpected aspect of the job, and also one of my favourite aspects, is that we get to be a part of so many important and exciting moments in people’s lives. We have been able to help people celebrate, and surprise others. It always makes for a happy day when a team has a surprise planned with us. By hiding people, birthday cakes, and even one engagement ring in our games we get to help with and witness the happiest part of someone’s day or even year. 

To end on a rather cliche note, it doesn’t really feel like work when you love what you do. I look forward to coming here everyday, to running games, creating rooms, and seeing all the wonderful people I get to work with. It is a real pinch me moment to think I am lucky enough to spend my days in the medieval period, the victorian era, and soon the 1940s. I wasn’t too familiar with escape rooms before I found this job but I am so grateful that I did. I now have a fantastic job, amazing colleagues/friends and a new found addiction to escape rooms.

Does what Tegan described excite you? Fancy joining this good/slightly average looking bunch? Head to our ‘Join our Team’ page to find out more and apply.

WHY DID WE CHOOSE TO CREATE ‘THE DIVIDE’?

Why did we choose to create ‘The Divide’?

Creating a game based around the social divide isn’t exactly a ‘go-to’ theme and perhaps not the most appealing. So why did we choose this for our three month pop-up experience?

1) Homelessness is a real problem

Having both been students at the University of Reading, myself and Katie were fully aware that Reading has a real problem with homelessness. However, it wasn’t until we started working in the town centre every day that we saw the depth of the issue. No one should be without a warm place to sleep at night, and those most vulnerable and in need of aid should have access to it. Its hard to know how to help, and the advice of Launchpad (the charity helping to prevent homelessness in Reading) is to refrain from giving those begging on the street money. This may seem a harsh line, but giving it direct to charities that know how to help best means that the money is converted to the best kind of aid and given out to those most in need.

2) We want to help

One of the main messages we are trying to get across with The Divide is that anyone can help, no matter how big or small the contribution is, whether it is through your time or by giving monetarily. Once we had been shown the space at our pop-up venue for the game, we decided that we wanted to raise money for Launchpad as part of this experience; but thinking about it further, we concluded that we also wanted to raise awareness. Monetary contributions are great but something equally as valuable is awareness. So, along with 10% of all money taken from bookings for The Divide going straight to Launchpad, we also hope to leave players thinking about the issue and what they can do to help balance the social divide.

3) We want to push boundaries

Escape games are usually themed frivolously, with no deeper meaning, which is absolutely fine and the way the vast majority will continue to be designed and built. The concept is often compared to film and theatre, and playing an escape game is often like being in your very own movie – most would probably be compared to an action, thriller or horror. However, some of the most powerful and moving productions are thought-provoking and emotional – films such as Fences, A Street Cat Named Bob, or I Daniel Blake – so why can’t escape rooms also enter these realms? It is not something that has been attempted before and so the only way to find out whether it can be effectively done is by doing it.

One of the biggest challenges we have faced when designing and creating The Divide was to get the right amount of entertainment, whilst also challenging the players to think about the wider issue of the social divide and homelessness.

The Divide runs for three months at our pop-up location, at 58 Kings Road. You can book online here.

Out with the ‘things’, in with unforgettable experiences

With Christmas fast approaching, you may be starting to think about gift options. If you’re struggling with ideas for that tricky someone, why not take a look at our latest blog about why getting someone an experience, rather than a physical gift may be more fulfilling.

Physical gifts are nice – there’s nothing like a fresh pair of socks (it wouldn’t be Christmas without at least one pair right?). However, we are starting to crave a bit more than that – we now want experiences; something we can do, something we can be, and something we can tell our friends about (either in person or through social media) afterwards. So why is this?

Intangible is the new tangible

TimeTrap’s experiences are fully immersive, transporting you to a different time and place entirely. It’s not every day you have the opportunity to step through a time warp and find yourself stealing a crown from the depths of a medieval castle or hanging out with Alice inside the mind of the great Lewis Carroll. Video games can make you feel as though you’re in another world, sure, but with escape rooms, you are actually in the world. And you’re controlling the environment with your own hands and mind, not through a mouse or controller. You are the character and you have the ability to shape and write your own story.

Quality time spent with real people

The best thing about escape rooms is that they’re nearly impossible to complete alone, so you’ll need to round up a team of people you love making memories with to help out. It’s an experience that will get you thinking, talking and laughing – and it’s not just for the hour inside the game. You can spend just as long in the pub afterwards, discussing the game, the parts you may have missed, or that moment when Steve squealed like a 12 year old girl. It’ll be the talk of the office, dining table or school playground for the next week!

It’s usually a good fit

Forget those gift receipts just in case it’s a size too small, 99% of people come out of escape rooms having absolutely loved every second. And its a one size fits all activity; we’ve had groups range from a 10th birthday to an annual get together for a group of friends in their 70’s. The range of suitability also means you can save yourself time on individual presents and get a multi-person gift voucher as a gift for the whole family!

It’s unique

Experience vouchers can be fun, but you usually know what to expect… except when it comes to escape rooms. Only a small proportion of the population have tried them and this has preserved their air of mystery and excitement. If you want to get your loved one an on-trend and ahead-of-the-game gift, an escape room is the way to go. Even if you’re not new to the activity, there isn’t anything else quite like it, and no two are the same, bringing a unique experience every time.

The perfect gift for someone who has everything.

We all have that one person that we never know what to get, and an experience is a great solution to the problem. As escape rooms are still such a new activity, chances are they haven’t tried one yet, and you’ll be getting them a really original present they won’t forget in a hurry. And with hundreds of games up and down the country, you may trigger an obsession that will buy you some time before you need to start thinking up new gift ideas again!

They might take you too!

Okay, this isn’t really the best reason to buy someone an experience gift but, let’s be honest, we all think it (don’t we?)

We have a range of different gift vouchers to choose from, including electronic, physical, and gift package options including a t-shirt. Take a look at our full list of choices and what comes with each here.

All throughout November and December we are running a promotion, meaning you can get £5 off our gift package option – just ring 07413 470142 and quote this offer to take advantage of this.

The Story of Imaginarium – 1863

Professor Potch has made a mistake with his calculations on a previous mission. It was only small but the shift in time has resulted in a terrible incident further in the future…

In 1863, Professor Potch’s favourite author, Lewis Carroll, has been caught up in a horse and cart accident in Bucklebury market, and is now in hospital suffering from a head injury that has caused some funny goings-on, most dreadfully, memory loss. And the worst part – Lewis Carroll had just begun writing his masterpiece, Alice’s Adventures in Wonderland, which Professor Potch now fears will never be published!

To make up for his mistake, Potch has been working day and night to develop a new machine, and is now looking for volunteers, not only to go back in time through his time warp, but to be shrunk down and sent deep into Lewis Carroll’s brain to rearrange his memory and put things right!

Reading Residents take on Channel 4’s The Crystal Maze

If you tune into the Crystal Maze on Channel 4 tonight you may see some familiar faces… Reading residents and double TimeTrap conquerors Andrew and Rob make up two members of this evening’s five-strong team racing around the famous labyrinth, with new Maze Master Richard Ayoade leading the way.

The duo are also big escape room enthusiasts having now completed over 40 rooms, including being early supporters of TimeTrap, coming to both our Dickensian pop-up game in Great Expectations and our most recent game, Rebellion – 1136 at our new time travelling facility.

Talking about his experience of being on the new reboot of the classic 90’s TV show Andrew said “In the original ‘The Crystal Maze’ I was very fond of the Aztec zone so seeing the zones recreated in such detail was awesome and running into each was a childhood dream come true.” He also said that new Maze Master was “Great to work with and really made the show”.

When explaining what escape games are, The Crystal Maze is always an easy comparison and we often get people in our room saying ‘Ooo that is so Crystal Maze!’ (which is a good thing, we think). The zones in the revamped show have been lovingly recreated with only minor improvements to most of the zones to make them suitable for our 21st Century viewing. The only major change has been to the Future zone, with The Telegraph describing it as being in the ’gleaming style of an Apple Store Genius Bar’. Kinda true.

With the new version proving popular so far, it is likely that increasing numbers of fans will get the bug to try their own experience and visit an escape room. In turn, seasoned escape roomers won’t miss tuning in every week to take part vicariously through each new team. It seems that the show and escape games will go hand in hand quite well.

If you haven’t been watching so far, why not tune in tonight to support, cheer on and scream at two of the town’s own. We can’t wait to see how they do!

Do something different with the kids this summer holiday

School is out across the UK and you may be wondering what to do with the kids this summer. A visit to our time travelling facility may be just the thing. Here is why an escape room experience is be the perfect family activity:

Get the whole family Involved

Whether you’re 10 or 70, escape rooms are for all ages. There’s searching to do for the keen eye, thinking to do for the keen brain and keeping the team in check to do for the keen mouth! You will need to work together, communicate well and charge up your brains to full capacity to complete your mission.

Families make the best teams

Families are consistently amongst our best performing teams. Our games are designed with everyone in mind and so the family dynamic really lends itself well to making a good escape room team. The way children think is very different to that of adults, and that’s exactly what you need in this scenario. Younger generations are often a lot better at letting go of reality and becoming immersed in the environment we will be sending you back to.

Be a part of your very own video game

If your kids always have a controller in hand, entice them away from the screen by telling them that they could be part of their very own video game. Step through our time warp into another world and take on your mission to rewrite the history books by becoming the hero in your very own story.

Keep out of the rain

With British summer-time weather not exactly known for its consistent clear blue skies, you may want to opt for an activity you know isn’t going to involve soggy sandwiches and a muddy mac. At the time of writing there are no holes in the ceiling so you can be sure to keep dry whilst trying to complete the mission set by our time warp creator, Professor Potch!

Get Money Off!

To celebrate the summer holidays we are giving teams 20{c98744ccae5668db9fdf965b5181e578d15abb3be237b2137971b47a11c08058} when you book a slot for any weekday in August. All you have to do is enter the code SUMMER06 when booking online.

Introducing: Professor Potch

Ahead of our booking system opening this Sunday, we take a look at the man that makes your time travelling experiences possible:

TimeTrap sends you back in time to the most important points in history, to complete important missions and rewrite the past. However, this wouldn’t be possible without some kind of time machine, time portal or something similar would it? And, perhaps more importantly, a creator of such an invention.

This is where the main man here at TimeTrap, Professor W. Potch, comes in. He is the inventor of our new time warp technology and chose to set up his time travel facility right here in Reading. He chose not to go down the time machine or time portal route (absolutely ludicrous ideas and utterly improbable in his opinion) and instead found a way to create time warps.

We won’t delve too deeply into the science of it all but Professor Potch’s breakthrough was discovering the exotic matter with negative energy density needed to create and sustain the warps. Simple right?

Not quite. Once a time warp has been created, it can only stay stable for one hour before it becomes unstable. This is why TimeTrap is looking for top-notch volunteers to complete different missions righting wrongs throughout history, in only one hour. If you complete your quest, you’ll be a hero and have quite the story to tell; if you fail, well, the less said about that the better…

You’ll be seeing a lot more of TimeTrap’s Professor over the coming weeks leading up to our time warps being open for the very first time.

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